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“Gamification” or Why Modern Education Needs Games on the Example of Students of Sociology and Political Sciences

https://doi.org/10.26794/2226-7867-2020-10-1-46-50

Abstract

Modern educational institutions face serious problems related to the motivation and involvement of students. Gamification or inclusion of game elements in non-game settings allows educational institutions to solve these complex problems. However, if gamification should be useful fo r higher education, we must analyse in more details what gamification is, how it functions and why it can be helpful. This article addresses three key questions, what, how, and why bother, in the study of both potential benefits and pitfalls of gamification.

About the Author

M. R. Karmova
Financial University
Russian Federation

Mariana R. Karmova — Senior Lecturer of the Department of Language Training

Moscow



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Review

For citations:


Karmova M.R. “Gamification” or Why Modern Education Needs Games on the Example of Students of Sociology and Political Sciences. Humanities and Social Sciences. Bulletin of the Financial University. 2020;10(1):46-50. (In Russ.) https://doi.org/10.26794/2226-7867-2020-10-1-46-50

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ISSN 2226-7867 (Print)
ISSN 2619-1482 (Online)